![]() ![]() ![]() Battles will be more often decided by quantity rather than quality. Artillery is initially static, a defensive weapon, but some slow mobile cannons appear. In addition to their melee value, they are fast cavalry. Some nations obtain lancer cavalry which can be decisive in this period before advanced bayonets. ![]() However, technology unlocks Dragoons and Carabineers (nations get one or the other) which give an extra tactical option. Cavalry starts with utilitarian Regiment of Horse and Provincial Cavalry - all round useful, but not decisive. Pikemen are still useful until bayonets arrive to enable standard infantry to replace them. Infantry will be composed of Militia, supplemented with Line Infantry from large cities which will be the deciding factor of battles. The early period covers the first two levels of government (up to Governor's’ Residence) and military buildings (to Barracks), plus available technology. ![]()
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